The Terminator: Rampage was a DOS based first-person shooter developed and published by Bethesda Softworks in 1993. The game originally appeared on 3.5" floppy and later on CD-ROM. The gameplay is similar to Wolfenstein 3D, although it also features some elements of a dungeon crawl.
On the brink of defeat by the Resistance, Skynet uses the Time Displacement Equipment to send a data module containing a complete copy of its program into the past. Arriving at Cyberdyne Systems headquarters, it assumes control of the building and begins using its facilities to build an army of Terminators.
The player assumes control of a Tech-Com soldier, sent through time by John Connor, in an effort to thwart Skynet and its plans to make war on the past.
To stop Skynet, the player must explore the various floors of the Cyberdyne building, fighting off Skynet robots. The player is required to assemble the pieces of a prototype plasma rifle, the only weapon capable of harming the Meta-Node, a large robot armed with pulse cannons.
The game's levels are grid-based 3D mazes, similar in design to Wolfenstein 3D. The player must explore each level searching for the stairs that lead to the next level, with the game's final boss, the Meta-Node (the Skynet computer core) located at the deepest level of the building. The game contains dungeon crawl elements, as the nature of the game's maze-like levels will sometimes require players to back-track between levels in order to access previously inaccessible areas of a level. Exploration of the game's levels is required to finish the game, as the player must collect and assemble various scattered pieces of the plasma rifle in order to defeat the final boss.
- Beretta 9mm
- Uzi 9mm
- M-16 combat rifle
- SPAS-12 shotgun
- HK-95 minicannon
- M-30 grenade launcher
- V-TEC PPC
- standard ammo
- Scatter grenades
- Concussion grenades
- High Explosive grenades
1-4 - main offices and personal quarters
5-8 - labs and design offices
9-12 - cafeteria and recreational areas
13-16 - high security lab areas
17-20 - production warehouses
21-24 - storage warehouses
25-32 - substructural levels
- There is a small secret room with images of the game's designers, in level 21. The room is located at x-y 16, 93. The message "I don't understand" appears on the wall in the room.